Large City: Lotíhgvàg Gíhm

Lotíhgvàg Gíhm

Lotíhgvàg Gíhm
Example Tauran architecture.
StateTetburland
ProvenceZåkräf Region
RegionRăkhǐ Bǐgmě Maquis
Founded1657
Community LeaderLord Lirulindil
Area86 km2 (34 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2976 m (9763 ft)
Average Yearly Precipitation190 cm/y (74 in/y)
Population20473
Population Density238 people per km2 (602 people per mi2)
Town AuraInvocation
Naming
Native nameLotíhgvàg Gíhm
Pronunciation/ˈlotɪ̞g/ /vəg/
Direct Translation[worker; employee] [aesthetic]
Translation[Not Yet Translated]

Lotíhgvàg Gíhm (/ˈlotɪ̞g/ /vəg/ [worker; employee] [aesthetic]) is a subtropical Large City located in the Zåkräf Region of the Tetburland.

The name Lotíhgvàg Gíhm is derived from the Sylvin language, as Lotíhgvàg Gíhm was founded by Thurnus, who was culturaly Tauran.

Climate

Lotíhgvàg Gíhm has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Lotíhgvàg Gíhm receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Lotíhgvàg Gíhm covers an area of nearly 86 km2 (34 mi2), and an average elevation of 2976 m (9763 ft) above sea level.

Overview

Lotíhgvàg Gíhm was founded durring the late 17th century in late winter of the year 1657, by Thurnus. The establishment of Lotíhgvàg Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Lotíhgvàg Gíhm's construction back out of the project. Thurnus pushed on reguardles, and Lotíhgvàg Gíhm was finished, but starts off as a terible place to live.

Lotíhgvàg Gíhm was built using the conventions of Tauran durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Lotíhgvàg Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Lotíhgvàg Gíhm is buildings are arranged arrounded a highly ordered system of crampt baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. The city's brittle defences are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Lotíhgvàg Gíhm gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Lotíhgvàg Gíhm acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Lotíhgvàg Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Lotíhgvàg Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Lotíhgvàg Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lotíhgvàg Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lotíhgvàg Gíhm's parks.

Lotíhgvàg Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lotíhgvàg Gíhm.

Lotíhgvàg Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Lotíhgvàg Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Lotíhgvàg Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Lotíhgvàg Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Lotíhgvàg Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lotíhgvàg Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Lotíhgvàg Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lotíhgvàg Gíhm's public wards, blessings, and other arcane systems.

Lotíhgvàg Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Lotíhgvàg Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lotíhgvàg Gíhm's grid is powered by a god's will and kindness.

Lotíhgvàg Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Lotíhgvàg Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Lotíhgvàg Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Lotíhgvàg Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lotíhgvàg Gíhm's natural decorations nor waterways.

Lotíhgvàg Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Lotíhgvàg Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Lotíhgvàg Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Lotíhgvàg Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, winter is recurring in Lotíhgvàg Gíhm.

The Mud Elemental, Large near Lotíhgvàg Gíhm are known to be almost tame, such that they can be put to domestic use.

Lotíhgvàg Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Illusion energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 37
  • Farmers: 62
  • Farm Laborer: 85
  • Hunters: 75
  • Milk Maids: 48
  • Ranchers: 27
  • Ranch Hands: 57
  • Shepherds: 52
    • Farmland: 82915 m2
    • Cattle and Similar Creatures: 5118
    • Poultry: 61419
    • Swine: 4094
    • Sheep: 204
    • Goats: 40
    • Horses, Mounts, and Beasts of Burden: 2047

Craftsmen

  • Arms and Toolmakers: 40
  • Blacksmiths: 48
  • Bookbinders: 25
  • Buckle-makers: 28
  • Cabinetmakers: 43
  • Candlemakers: 70
  • Carpenters: 64
  • Clothmakers: 52
  • Coach and Harness Makers: 21
  • Coopers: 52
  • Copper, Brass, Tin, Zinc, and Lead Workers: 28
  • Copyists: 20
  • Cutlers: 17
  • Fabricworkers: 51
  • Farrier: 110
  • Furriers: 13
  • Glassworkers: 63
  • Gunsmiths: 44
  • Harness-Makers: 20
  • Hatters: 39
  • Hosiery Workers: 14
  • Jewelers: 23
  • Leatherwrights: 52
  • Locksmiths: 21
  • Matchstick makers: 30
  • Musical Instrument Makers: 30
  • Painters, Structures and Fixtures: 24
  • Paper Workers: 30
  • Plasterers: 27
  • Pursemakers: 34
  • Roofers: 21
  • Ropemakers: 20
  • Rugmakers: 20
  • Saddlers: 37
  • Scabbardmakers: 44
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 13
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 19
  • Soap and Tallow Workers: 77
  • Tailors: 132
  • Tanners: 25
  • Upholsterers: 28
  • Watchmakers: 27
  • Weavers: 53
  • Whitesmiths: 16

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 13
  • Beer-Sellers: 26
  • Booksellers: 31
  • Butchers: 56
  • Chandlers: 53
  • Chicken Butchers: 56
  • Entrepreneurs: 20
  • Fine Clothiers: 48
  • Fishmongers: 52
  • Florists: 12
  • Potion Sellers: 35
  • Resellers: 75
  • Spice Merchants: 26
  • Wine-sellers: 40
  • Wheelwright: 31
  • Woodsellers: 19

Service workers

  • Bakers: 97
  • Barbers: 95
  • Coachmen: 29
  • Cooks: 81
  • Doctors: 46
  • Gamekeepers: 33
  • Grooms: 17
  • Hairdressers: 70
  • Healers: 51
  • Housekeepers: 63
  • Housemaids: 107
  • House Stewards: 58
  • Inns: 19
  • Laundry maids: 39
  • Maidservants: 63
  • Nursery Maids: 38
  • Pastrycooks: 66
  • Restaurateur: 78
  • Tavern Keepers: 89

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 18
  • Chemical Workers: 11
  • Coal Heavers: 40
  • In-Town Couriers: 45
  • Long Haul Couriers: 44
  • Dockyard Workers: 42
  • Gas Workers: 10
  • Hay Merchants: 17
  • Leech Collectors: 62
  • Millers: 49
  • Miners: 47
  • Oilmen and Polishers: 34
  • Postmen: 48
  • Pure Finder: 28
  • Skinners: 58
  • Sugar Refiners: 11
  • Tosher: 33
  • Warehousemen: 70
  • Watercarriers: 42
  • Watermen, Bargemen, etc.: 60

Skilled Laborers

  • Accountants: 27
  • Alchemist: 30
  • Clerk: 40
  • Dentists: 20
  • Educators: 57
  • Engineers: 28
  • Gardeners: 20
  • Mages: 14
  • Plumbers: 21
  • Pharmacist: 24
  • Professors: 9
  • Scientists: 15
  • Wizards: 9

Civil Servants

  • Adventurers: 20
  • Bankers: 28
  • Civil Clerks: 46
  • Civic Iudex: 23
  • Consultants: 13
  • Exorcist: 49
  • Fixers: 23
  • Kami Clerk: 41
  • Landlords: 38
  • Lawyers: 26
  • Legend Keepers: 36
  • Militia Officers: 170
  • Monks, Monastic: 60
  • Monks, Civic: 60
  • Historian, Oral: 48
  • Historian, Textual: 24
  • Policemen, Sheriffs, etc.: 44
  • Priests: 97
  • Rangers: 27
  • Rat Catchers: 30
  • Scholars: 33
  • Spiritualist: 37
  • Slayers: 11
  • Storytellers: 77
  • Military Officers: 75

Cottage Industries

  • Brewers: 66
  • Comfort Services: 81
  • Enchanters: 23
  • Herbalists: 23
  • Jaminators: 75
  • Needleworkers: 73
  • Potters: 35
  • Preserve Makers: 58
  • Quilters: 30
  • Seamsters: 97
  • Spinners: 62
  • Tinker: 23
  • Weaver: 52

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 31
  • Costumers: 12
  • Dancers: 23
  • Drafters: 13
  • Engravers: 16
  • Fine Furniture Carpenters: 10
  • Glaziers: 21
  • Inlayers: 19
  • Musicians: 60
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 17
  • Wood Carvers: 73
  • Writers: 60

Produce Industries

  • Butter Churners: 62
  • Canners: 56
  • Cheesmakers: 73
  • Ice Merchants: 8
  • Millers: 40
  • Picklers: 35
  • Smokers: 25
  • Stockmakers: 23
  • Tobacconists: 30
  • Tallowmakers: 48

7616 of Lotíhgvàg Gíhm's population work within a Foundational Occupation.

12243 of Lotíhgvàg Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 614 (3%) are noncontributers.

Points of Interest

Lotíhgvàg Gíhm is accessed from a nearby river via an intricate series of locks.

POI

History

A vast influx of newcomers over the last 1 years has greatly spiked Lotíhgvàg Gíhm's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

The the a millstone of Augury, an a millstone imbued with potent amounts of Augury energies was created near Lotíhgvàg Gíhm by in time immemorial, reportedly some time during the early 2nd century.

History